The Dream Shard

Caravan moves along

Trade road is unusually quiet.

Strangely, there is a castle ahead that no one is familiar with. Caravan leaders discussing what to do.
Make camp 1 mile from castle. Shardryn takes first watch, has strange experience. Everyone is asleep, even Shardryn. She sees a doll approach and runs away. Shardryn falls asleep. Lorness wakes refreshed and wakes the party.
Allarra mind reads one guard that won’t wake up, his mind is at the castle and calls for help.

Party moves along and sees the castle, it seems like it has been there a few hundred years, not ancient. Some crows around. Mountains keep the castle in shadow even in full day.
Drawbridge spans a ravine. Courtyard with rotted shacks, old carts, etc.

creeeeeeeeeaaaaakkkkk, the door opens. It is dark. Allarra casts light, it is light.

The sound of a door opening upstairs. A man is at the top of the stairs. Wearing a leather apron, gloves, monocle on a headband.
Introduces himself as Drossmer.

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Then you join a caravan

Vladimir Romanov caravan leader
Lavoy- male dwarf druid, caravan guard, green snake companion

Sell barge, buy carriage and heavy wagon, +8 heavy horses, all necessary tarps, gear, tents, feed etc, and 2 skilled drivers paid to take us to Caliphas.

Alexander- wizard with a thing w/ Alarra, things went south, she shot him with magic missiles before he left
GLASS- SAL’s brother, runs a library up north
Lorness- 27 siblings, 8 clutchmates, 9 siblings still live
Shardryn- from East of Brevoy


Caravan stops for the night to visit Shardryn’s fiance’

Shardryn gets friendly with a halfling planning to kill Razmir. Tries to recruit Shardryn. She is going to Calphas.

Lorness vows to question any Razmiran cultist about the halfling woman’s family (Kvencisl), they have a small bonding over a drink.


Stay at the wolf woman’s house, its empty now, she is packed and left


A male scream up ahead- possibly dwarf

pack of ghouls feasting on him, with a leader eating his heart, fetchingly dressed
“You have already paid the toll”
she’s a tough one!

+1 human bane rapier (SAL)
+1 buckler
+1 mithril chain shirt
potion of fly
headband of cha +2 (Alarra)
belt of dex +2 (SAL)
+1 ring of protection
2 vials of acid
light crossbow
9 bolts
oil of daylight

wand of inflict light wounds (Lorness) – destroyed

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You meet in a tavern

Shardryn buys the group a fancy meal, with minstrel.

The Upwind Restaurant
Peezo the Bard with his new instrument that he has created.
Sings a song of our group, says that we have angered the Czcharni.

Research!
Book about dream shards
-Knights of Desna gathered scattered dream shards long ago
-Names of nobles and lords that oversaw quests

More research!

Caliphas is the place to beeeee

Lots of good information here!

Map from time of crusade against shards. Locations of all shard recovery spots and casualties.
References on rituals on destruction of shards.

Believed that all 13 dream shards had been gathered up and brought to holy location for destruction. One had gone missing before destruction. Within the church it was known, but not known outside of church.

Decision time:

Go to Senora (bard we know) to try and learn more about the shard and how to destroy

Find the vampire that the shard sent us to redeem. Do we believe the shard?
Look for a desecrated temple of Desna?

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By the light of the full moon

Shardryn loses her horse.

Chops up dead body.

Madam: If we see a boy that looks like he came from our camp, if you kill him, you kill him. Gregor. Was close to Cheva.

Harrowing reading commences. “What IS the shard”

Shardryn: The Vision: Called to find secret arcane knowledge. Knowledge may lead to madness if you are not prepared.

Lorness: The Joke. A terror in your life that must be overcome. Cannot be mastered by strength alone. Must use guile and trickery.

SAL: Snakebite. Poison. Poison may take many forms. Spiritual? Danger is death of spirit and freedom.

Allara: The Rakshasa: Shows great strength of will. Contain within you the power if control. Will you be master or slave? Time will tell.

The reading:
Past:
Unicorn (crown) achieves what is sought, knowledge is easy to find

Theater (crown) past is always changing, unclear, prophecy of vagueness, knowledge may be misguiding
Demon’s Lantern (key) tricks, things known to be true may not be

Present:
Survivor (shield): someone has been through ordeal, something thought lost forever is found/reborn
Queen Mother (star): indistinct but represents knowledge made form
Waxworks (shield) Dark place, of helplessness, will to do things but powerless, unable to effect change, not in worst position, is weak. Imprisonment?

Future:
Publican (star): Significant! Future together as friends is confirmed! Insights in the bond to reveal truth.
The Mute Hag (star): there are secrets, lies, secret pacts, influences that turn strong friends against each other.
The Dark Future (hammer): A moment when old shackles are cast off and new life begins. Not in a good place. Bring about powerful change. But warned not to take change for granted. Change one master for another.
-————————————————————————-

The cleric is in the wagon, looks terrible.
“I guess I need more belladona”
Sal finds the rose and snags it.

Will take rose back.

Church can send word or help to Caliphas, where the caravan is passing through in the next couple of months.
We carry a letter back to the church.

and we’re off on this fine spring/fall/spring day


Shardryn dream:
Surrounded by bodies of the slain, putting heads of people she has slain on pikes…they are friends
__________________________________________________

Give shard to Sal.


Attacked by stone giant and 5 ogres.

Unusual for ogres and stone giants to be working together, ogres are common.

Magic axe +1 large greataxe
Magic cloak +1 resistance
Magic ring +1 ring of protection
5 potions 4 cure light, 1cure mod
large chain shirt
Large MW shortbow
301cp
343sp
204gp
5pp

nothing odd about coins


Arrive in carrion hill. Priest says we are Even Steven.

500 gp and a restoration

Loot: 3291g each split 5 ways, includes party fund

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Sczarnitown

We come upon a burned down house with a distraught man. He claims the Sczarni killed his wife and son and kidnapped his daughter Valla. Cieva is his name.
He says they brought dozens of men and 6-10 wagons.

Find circled wagons, Sal goes to investigate. Gets captured.

Don’t call em Scarni! They prefer Varisian.

Old woman, Madam Dovka claims Valla died years ago. Elifi Vassan is our host! We visit the gypsy wagon.

Wagon wrapped in silver chains. A moan from inside?

Dovka says man is a Sczarni, killed people that gave the Varisians bread. The Varisians have Valla, she is sick…they are trying to cure. Cieva is werewolf

Knows about the shard, says it is an evil talisman. From centuries ago, when nightmares tried to send the world into darkness.

Cieva attacks, killed in 1 round.

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No and then

Visit girl, she is catatonic, suffering mental illness

SAL researches:

Long ago, dreams affecting many.

Nightmare Lord attempted to create a following on material plane but was defeated by adventurers.

Used gems to exert influence, could communicate with the lord through them.
No description of the shards or info on where they are.

To temple of Milani:

Sister Zivas, went to proselytize to local gypsies 2 months ago. Gypsies left suddenly in the middle of the night heading southeast Gypsy family is named Kamata.

Sister Zivas, young attractive, charasmatic, Half elf

She has one of the sacred roses, if she doesn’t want to return, it should be returned.
-constantly in bloom, bleeds.
Church offers payment and expenses

Stop for the night, ghost wolf! Aroooooo! wolf is dead husband of woman, need to put him to rest.

Wolves follow us, lots of them.

Wight in the cabeen.

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Headed to the church

Run to the church with a goopy Alarra.

Church of Milani

make donation and we owe favor (500gp)

Shardryn goes to get the money but the chest is in Allara’s pack. She frantically searches the inn and runs to the Mayor’s office. Haggles with Mayor about what he owes us. Signs for the money and gets extra for the remove curse.

Priest heals Alarra.

amulet (nat armor +1) alarra
cloak resist +1 lorness
bracers of armor +1
dagger
pearl of power 1st lvl
potion of fly
scroll of binding
wand of lesser restoration 8 charges

Argue about searching the rest of the place.

Search the place. Creepy lobotomy room. Surgical tools, 2×8 vials of mystery and wonder. (DC35)

Back room w/bed and books
3 foot lockers
ring of keys
money 300 plat
map of tunnels under carrion hills
box of pottery fragments, burnt bits of metal
box of pottery fragments and bits and pieces

Check other cells by chaos beast

one has a guy in it, pasty white, speaks unknown language (undercommon) morlocks

man, well spoken Ploog. Claims not to be evil, says Krove lobotomized him to try and erase his memory.

Lots of prep, attacking chaos beast.
Cheesed out max attack. Smooshed. Moving on.

Room with dark lake, fungus. Floor and walls are crumbling. Muck pit full of nothin.

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Yeeeeeeeeeeeeeeaaaahhhhh

The middenstone factory explodes as we walk away.. Yeeeeeeeeeeeeeeeeeeah.

The thing is there tearing it up, off to the asylum. For science.

3 people in straight jackets chained to the floor. Laughing maniacally.
Orderlies attack, Shardryn kills them. They are branded with a reverse spiral.

Nicely appointed office. books and ledgers are up to date.

Found a wand.

Smoking room, library, laundry, kitchen, pantry, privy, trash, baths

Alarra bluffs guards into thinking we are inspecting.

Musty basement filled with crazies.

Torture chamber w/ Derro torturer

Fucking doors!

Doors, doors everywhere.

One of them is full of lemure. Ew.

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aaaand theeeeen....................

And now we kill all the things.

Off to the Middenstone factory.
No traps!

Locked doors.
Pew.
purple roaches. Ew. this is what middenstone is made of? WTF are we doing here.

Undead. Also ew.

We just walked into a hot mess.

It’s hot. It is also really messy in here.

Undead are well preserved with magic and alchemy.

Caster in the back!

Stupid hold person and tentacles.

Shardryn murderates everything.

3 scrolls gentle repose

Journal:

more chambers?
info about opening portal at sunless grove

100gp in coins
100gp writing implements
Spellbook

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The panic continues

The group rests.
The town is still in an uproar. Many people out and about, trying to leave.
Group heads to old church.
-—————————-

Church is old, but doesn’t look neglected, possibly re-purposed several times.
SAL doesn’t find any traps.
2 statues
Lots of books. Aroden, Summoning for Dummies (in Aklo)
One side room is a bedroom.
One room has leaky ceiling.
One room is storage.

Locked door with quality, recently installed lock
Room has trapdoor, recently installed
Cavern below, possibly made, but long since crumbled.
Stone column, pool of stagnant water
Tables w/alchemical materials (makes violet venom)

Chase a rogue/alchemist with a scarf w/ writings around his mouf. He is terrified.
Leather strip w/ passages from summoning manual.

Belt of dex +2 (alarra)
+2 ring of protection (shardryn)
+2 studded leather
4 vials violet venom (SAL)
formula book, true strike, disguise self, bomber’s eye, expeditious retreat, barkskin, cat’s grace

Dude = Arland Hive, scared
“Krove and Mire dragged me into it”
He spills the beans. He dies.

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